1. Character Creation

1.1 Choose Your Race

Race Recommendations by Playstyle

RacePlaystyleNotes
HumanAnyVersatile, +1 to all stats
Elf (Drow)SpellcastersSpellcasting bonus, darkvision
DwarfFighters, ClericsGreat for martial classes, poison resistance
HalflingBeginnersLucky rolls, great for beginners
GithyankiMartial ClassesUnique abilities, great for fighters

1.2 Choose Your Class

Class Difficulty & Recommendations

ClassDifficultyRecommended For
FighterEasyMelee combat, easy to learn
WizardHardSpellcasting, high skill ceiling
RogueMediumStealth & sneak attacks
ClericEasySupport & healing
RangerMediumRanged & pet companion
PaladinMediumHybrid tank & spellcaster

1.3 Background Selection

Background determines starting skills and equipment. Choose based on your preferred playstyle. Folk Hero gives you extra dialogue options with commoners.

2. Difficulty Selection

Difficulty Level Comparison

DifficultyCombatFeatures
Story ModeVery EasyVery easy
ExplorationNormalNormal combat, more dialogue options
BalancedNormalStandard experience
TacticsHardHarder combat, enemy AI improved
Honor ModeVery HardIronman + toughest enemies, one save

3. Combat Basics

3.1 Turn-Based System

Turn Order: Roll initiative → Movement → Actions → Bonus Actions → End Turn

3.2 Action Types

ActionNotes
Attack1 per turn
DashDouble movement
DisengageAvoid opportunity attacks
HelpGrant ally advantage
Cast a SpellUses spell slot
HideStealth for advantage

Bonus Action: Off-hand attack (Two-Weapon Fighting), Healing Word (Bonus action heal)

3.3 Positioning Tips

  • High Ground: +2 to attack rolls
  • Cover: Half cover (+2 AC), Full cover (immune to ranged)
  • Sneak Attack: Requires advantage or ally adjacent to target
  • Spread your party: Avoid AOE spells hitting multiple members

4. Exploration Tips

4.1 Dice Rolls & Checks

D20 Roll + Ability Modifier + Proficiency Bonus (if applicable) vs Difficulty Class (DC)

Advantage: Roll 2d20, take higher. Disadvantage: Take lower.

4.2 Party Composition

Recommended Party Setup

RoleRecommended
TankFighter / Paladin / Cleric
Healer/SupportCleric / Life Domain
DPS (Ranged)Wizard / Ranger / Warlock
DPS (Melee)Rogue / Fighter / Barbarian
Utility/ControlWizard / Bard / Druid

4.3 Resting System

  • Short Rest: Recover health, spend Hit Dice. 1 hour.
  • Long Rest: Full health, recover spell slots & Hit Dice. Camp supplies needed.
  • Camp Supplies: Find or buy them to enable long rests

5. Pro Tips for Beginners

  • Save Frequently: Auto-save is limited. Manual save before major decisions.
  • Talk to Everyone: NPC dialogue often contains quests or hidden content.
  • Search Bodies & Containers: Most items are free to take.
  • Check Elevated Areas: DM looks for highest point in combat.
  • Long Rest After Level Up: Maximize full HP recovery.
  • Read Spell Descriptions: Some spells have unexpected utility (like Feather Fall).

6. Common Mistakes to Avoid

  • Neglecting Cover: Always seek half-cover (+2 AC) in ranged fights.
  • Ignoring Inventory: Sell duplicate items, keep quest items, equip new gear immediately.
  • Not Using Consumables: Scrolls, potions, and grenades are meant to be used.
  • Forcing One Playstyle: Adapt your tactics to enemy types.

7. Next Steps

  • Explore the Act 1 area thoroughly before reaching the first major boss.
  • Talk to your companions regularly to build relationships and unlock unique dialogue.
  • Check your camp chest to organize loot and swap equipment.
  • Read the journal regularly for quest objectives and NPC names.